袁冰 发表于 2021-4-2 21:38:21

PythonApi

Python Api #POST请求模板import urllib2import urllibimport PostLog.Tip(Log.m_logs)data = {'object':'bimvr'}f = Post.Post(    url='https://vdp2s1.izsw.net/api_v2/general',    data=urllib.urlencode(data))Log.Tip(Log.m_logs + ": " + f.read()) #UI登录界面模板import UnityEnginefrom UnityEngine import Vector3def Login():        Log.Tip(Log.m_logs + ": " + UsernameInput.text )        Log.Tip(Log.m_logs + ": " + PasswordInput.text )Login() #Word输出模板Log.Tip(Log.m_logs)path = "D:/WordOutput/temp.doc"WordOutput.SaveWord(path,"Test WordOutput")Log.Tip(Log.m_logs + ": " + path) from threading import Timerimport time#定时器模板# 定义总共输出几次的计数器count = 0def print_time():    Log.Tip(Log.m_logs + ": " +time.ctime())    global t, count    count += 1    # 如果count小于10,开始下一次调度    if count < 10:      t = Timer(1, print_time)      t.start()Log.Tip(Log.m_logs)# 指定1秒后执行print_time函数t = Timer(1, print_time)t.start()#动画模板Log.Tip(Log.m_logs)#添加动画控制 from threading import Timerimport time#多人协同模板Log.Tip(Log.m_logs)#多人协同操作Log.Tip(Log.m_logs) #数据库密码验证模板import urllib2import urllibimport LoginLog.Tip(Log.m_logs)f = Login.Login(    username='1386',    password='1234')Log.Tip(Log.m_logs + ": " + f.read()) #顺序拆装模板import UnityEnginefrom UnityEngine import Vector3if(Assemble.m_isBroken):#顺序安装        Assemble.GetTogether()        Log.Tip(Log.m_logs)else:#打散        Assemble.BreakUp()        Log.Tip(Log.m_logs) import UnityEnginefrom UnityEngine import Vector3#引擎交互模板Log.Tip(Log.m_logs)pos = gameObject.transform.positiongameObject.transform.position = pos + Vector3(1,1,1)Log.Tip(Log.m_logs) #装配模板import UnityEnginefrom UnityEngine import Vector3 if(Assemble.m_isBroken):#恢复        Assemble.GetTogether()        Log.Tip(Log.m_logs)else:#打散        Assemble.BreakUp()        Log.Tip(Log.m_logs)
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